Sunday, 17 March 2013

funny fobiles project plan


Fraser Kidd                                   Funny Foibles Project plan

 

 

This project plan is everything that I plan to do in the animation here it shows what my structure will be, my target audience and the stylistic approach. The project is that I have to create a 3D animation based around the classic cartoons of the American hold golden age of animation like Looney tunes, Walt Disney and Tex Avery despite being 3D animated its style of slapstick and its premise will remain the same from the old cartoons. Since I’m used to the 3ds max program I should be able to easily make the landscapes and even when animating I will be able to know the tools. I may need help on making the characters since they take a lot of time to create.

 

The animation must have good humour and comedy just like the old cartoons I do plan to make the animation as funny as possible to make the audience laugh since bringing humour is one of the main aspects of the cartoon industry.

 

 The main character that I will create is a mixture of typical Walt Disney cartoon character fashion with cute looks and flexible body parts while the characters funny faces and slapstick style it will have are based on the styles of Tex Avery’s cartoons

 




 

The picture above shows what the setting and theme it’s going to be here it will be shown as a wild western theme and setting.

 

Many important requirements that I needed on the brief to understand it well enough was to create mood boards, mind-maps, thumbnails, storyboards, sketches, character drawings, landscape template and timescales. All of these are for research and must be finished before I can do the actual animation since I need to plan it.

 

The target audience I intend to aim the audience at are children and adults the grew up with those cartoons because the classic cartoons were aimed for children to watch and laugh it. Its violence will definitely not be graphic and it will be really cartoonish and safe to watch. It will also have a colourful style too

 

                                                             

The narrative structure is that my animation has to be based on what the cartoons of the 1040s-1960s looked like and what slapstick comedy they followed in the storyline. It also has to be funny and something the audience would laugh at and enjoy at. The narrative also has to have slapstick humour with a fast pace to make it look like a cartoon a lot.

 

 

The originality of the animation is that despite being inspired from old classic cartoons the animation will not be traditional hand drawing 2D but it will have 3D graphics on a modern program and will be 3D animation still retaining the style of the old cartoon premise with its premise and slapstick.

 

 


 

This picture is a Looney tunes cartoon made and animated on 3D computer graphics.

 

The stylistic approach is that it will be colourful and the landscapes won’t be too realistic looking since it is a cartoon and the landscape parts will be either crooked bent and done in a type of cartoonish art style instead of following what the exact model looks like in real life. The style will be colourful since it has to represent a family friendly nature and bring attention into the audience. All of this can be achieved by creating the style on the 3Ds max program which creates a lot of 3d graphics to animate.

                                                           

The process I would need to use to make the animation is most importantly the main program 3ds max which can create the landscape models, character models and most of the special effects like explosions and fire. After finishing the animation on 3ds max it all gets rendered and then the rendered 3ds max files are taken onto adobe premiere which is needed to create a title sequence and end credits.

 

 

The time management is that I should be able to finish the rest of the research by the end of this week by making the storyboards and finishing them then I will be able to create the templates by this week. Once I start doing the animation production I should be able to finish the landscape in two weeks and I should be able to finish the characters in 2 weeks though it depends if I will be getting any help on it, as for the animating it could take either 7 weeks I know many of the tools already so it shouldn’t be as difficult.

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